Dungeons and Deuces is a free roleplaying game that uses regular playing cards to resolve encounters. The core game mechanics are similar to a game of Poker, and drawing encounters is based on Blackjack. The result is an easy-to-learn game that balances luck and strategy. Intended for 3-4 Players, but may be played with 2 or 5.
Enemy difficulty is displayed on each enemy card.
Total difficulty is the sum of enemy difficulties.
Target difficulty varies based on player count.
Enemy difficulty is displayed by a large number near the top right of the card. The Werewolf has a difficulty of 5.
This example uses a two-player party, with a Target Difficulty of 10.
The Encounter Difficulty is exactly 10. For a 2-Player game, this would mean Players go first and the cost of Loot is reduced by one card.
This Level 1 player begins with a strong 5 card Hand, featuring trip 10s and a Queen high card.
Each Enemy has their own Hand, drawn by the GM and spread face down in front of their card. The number of cards in the Enemy's initial Hand changes based on their Level. Here, the Level 1 Manticore has a Hand of 4 cards.
Players Draw cards from their Deck, which is kept face down, and Discard into their Discard pile, which is kept face up. Here, the Player's Threat Card is 10.
Abilities marked as "Disrupt" can be used at any time, even when it is not your turn.
If Attacked with a Single Ace, Player cannot beat it despite having Trip 10s. Defending must always be done with the same number of cards used by the Attacker.
The Player has a 5 of Hearts Epic Tier Loot card, so the 5 of Hearts in his Hand is Wild. Player can turn it into an Ace to complete a Full House with Aces over 10s.
One possible method to keep track of Loot. Players can also use a pencil and paper if they so desire.
When any Player goes through their entire Deck, all Players Level Up!
Being a punching bag is not a whole lot of fun, and an experienced GM will know when he or she is beaten, so feel free to concede an Encounter to the Players by Folding.
Custom Abilities add an extra layer of complexity, and fun!, to the game.
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Check here for changes, updates and additions to Rules, Classes, Enemies, and Abilities! All changes listed will reflect on the site and assets available for download.
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DOWNLOAD ENEMY PACKS, OR CREATE YOUR OWN!
DOWNLOAD CLASS PACKS, CUSTOM ABILITIES, OR CREATE YOUR OWN!
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DOWNLOAD SAMPLE TRADITIONAL QUESTS!
Class Select
PRINT TWO COPIES OF ONE SHEET TO BUILD A DECK
This is the simplest of all game types and good for first time players. The objective is to reach “Level 6” – in other words, go through your entire Deck as a Level 5. If one of the Players manages to do this, the game is complete. You can tune the difficulty by determining what happens to Players when the party is Defeated.
A great fit for fans of Poker, Quest for Loot introduces simple gambling mechanics. What you use as chips is entirely up to you, jelly beans, quarters, or human souls, the stakes are yours to decide.
This mode requires no GM; instead, control over the Enemies is divided amongst the Players. It’s a great party game for experienced Dungeons and Deuces players. Players can win by defeating other players and keeping their monsters alive, but having the whole party wiped out isn’t good for anyone.
This is a great mode for a quick competitive game between 2 Players. It requires no GM or Enemy Deck. Players Draw a hand for each of their chosen Classes. No Threat Cards are required.
Traditional Quests are custom story-driven games that take place within a structured environment, similar to a Dungeons and Dragons campaign. They allow for plenty of flexibility and creativity on the Game Master’s part and can be short or long duration games depending on the quest.
Special Encounters cards are comprised of 3 sections
A Traditional Quest gives the GM more control over the type of Encounters that Players face.
The GM should map out dungeons, including the locations of encounters and loot.
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